![]() Self._timer = wm.event_timer_add(0.1, window = context.window)īpy.utils.register_class(ModalTimerOperator)īpy.utils.unregister_class(ModalTimerOperator)īpy.ops.wm. """Operator which runs its self from a timer"""Īreas = [a for a in screen.areas if a.x 0.3: I tested out several other values and verified those events were getting picked up, so I don't believe it's the structure of the code. ![]() So a good solution doesn't feel to right to spin this up in the background.Īlso note the DOUBLE_CLICK option does not work. However this is an extra event queue which runs until terminated. Here is a script I found that emulates an event queue. This is designed for users who know nothing about Blender, so an overlay would eventually replace everything in a slimmed down solution. That could work however I had hoped to eventually hide most of the right-click functionality. The closest I've found to a workable solution is adding to the right-click menu. I would prefer to tie it to some type of mouse event because a button fired operator in this situation would have the button on the side and the selected object half a screen away. Either way I haven't figured out how to create a double-click event. Blender has events, but seems to only apply inside a modal once already called. With other UI toolkits I've set it to listen for events in event queue. However I don't see a way to map anything with a double-click (so maybe that's not even possible and would need to use a different combo). Most help along these lines suggest re-mapping through Keymap in preferences and saving that config for the addon. I'm not really sure which approach to take - to try and map through Window Manager api, set up an event to monitor for clicks, or. The second part would be handled by a modal.Īll of the examples for modals I've found are either fired off with a test run during register(), tied to a button, or re-routed from an existing event to send in a new direction. The part I need help with is the first part - monitoring for the event. Fully accessible with arrow key navigation. I think the strategy here will be catch the click event, store the information in a tag, and then from your timer script read the value previously stored in your tag and act accordingly.I would like to add behavior to the 3d viewport so that when a user double-clicks an object it puts the object in a special move mode (locked along a certain axis depending on conditions). ![]() The Mouse Clicked Event get triggered by a click, and if you don’t catch it from the Event Handlers->mouseClicked script, you will loose it. MouseClicked is an event, not a property, so you don’t have access to his state. (I may be wrong, and If I am I will be more than happy to learn something new) at one point your client timer script will fire up, verify if Trigger is True, do some work, then reset the tag.įrom your post, I personally understood that you want a timer script, continuously running, verify if in that moment a click occurred, but I don’t think it works that way.now when you click a button you need to set the tag Trigger to True.we assume that the value of Trigger is False.create a tag (client or gateway) storing a bool value, we call the tag Trigger.Could I ask you why you want to catch a click event on a timer script?Ĭorrect me if I miss understood, what you want to achieve is the following :
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